using UnityEngine;
using UnityEngine.UI;

namespace ProjectMG
{
    public class UIAdministrativeFormView: MonoBehaviour
    {
		[SerializeField]
		private Button m_SacrificeAncestorBtn;
		[SerializeField]
		private Button m_MilitaryAffairsBtn;
		[SerializeField]
		private Button m_TaxesBtn;
		[SerializeField]
		private Button m_PersonnelBtn;
		[SerializeField]
		private Button m_LegislationBtn;
		[SerializeField]
		private Button m_TradeBtn;

		public Button SacrificeAncestorBtn
		{
			get
			{
				if(!m_SacrificeAncestorBtn)
				{
					m_SacrificeAncestorBtn = gameObject.transform.Find("Offset/ButList/_SacrificeAncestorBtn").GetComponent<Button>();
				}
				return m_SacrificeAncestorBtn;
			}
		}
		public Button MilitaryAffairsBtn
		{
			get
			{
				if(!m_MilitaryAffairsBtn)
				{
					m_MilitaryAffairsBtn = gameObject.transform.Find("Offset/ButList/_MilitaryAffairsBtn").GetComponent<Button>();
				}
				return m_MilitaryAffairsBtn;
			}
		}
		public Button TaxesBtn
		{
			get
			{
				if(!m_TaxesBtn)
				{
					m_TaxesBtn = gameObject.transform.Find("Offset/ButList/_TaxesBtn").GetComponent<Button>();
				}
				return m_TaxesBtn;
			}
		}
		public Button PersonnelBtn
		{
			get
			{
				if(!m_PersonnelBtn)
				{
					m_PersonnelBtn = gameObject.transform.Find("Offset/ButList/_PersonnelBtn").GetComponent<Button>();
				}
				return m_PersonnelBtn;
			}
		}
		public Button LegislationBtn
		{
			get
			{
				if(!m_LegislationBtn)
				{
					m_LegislationBtn = gameObject.transform.Find("Offset/ButList/_LegislationBtn").GetComponent<Button>();
				}
				return m_LegislationBtn;
			}
		}
		public Button TradeBtn
		{
			get
			{
				if(!m_TradeBtn)
				{
					m_TradeBtn = gameObject.transform.Find("Offset/ButList/_TradeBtn").GetComponent<Button>();
				}
				return m_TradeBtn;
			}
		}

    }
}